![]() ![]() And if you’re interested in modding Quake II RTX, check out our new modding guide. If you have a standalone Windows or Linux copy, download the update here. If you have Quake II RTX on Steam, the v1.2 update will be automatically installed. Thick Glass Refraction: experimental option that renders more physically accurate representations of thick glass, with internal reflection and refraction.Security Cameras: enable security camera monitors to display real-time gameplay, as shown earlier.Temporal Anti-Aliasing Toggle: enable or disable our post-process anti-aliasing.Reflection and Refraction Depth: configure the number of allowed reflection or refraction bounces, which most prominently affects the recursive reflections demonstrated earlier.If your frame rate is faster than 60 FPS at 100%, it will not increase the scale further, so if you see you have a ton of extra performance, increase the “Maximum Scale” Now, there are options to enable dynamic resolution scaling - when dynamic scaling is activated, the game will try to keep the target frame rate by adjusting the scale between minimum and maximum.īy default, the option will try to keep your gameplay at 60 FPS by scaling between 50% and 100% resolution scaling. Resolution Scaling Options: previously, you could decrease the internal rendering resolution to improve performance, or crank up the resolution to increase image quality.Other company and product names may be trademarks of the respective companies with which they are associated.Tinted glass now affects light passing through it, and together with the aforementioned improvements, this scene’s fidelity is greatly improvedĪnd finally, we’ve introduced several new graphics options and toggles: NVIDIA, the NVIDA logo, the GeForce GTX logo, GeForce, the GeForce RTX logo, NVIDIA GameWorks, NVIDIA SLI are registered trademarks and/or trademarks of NVIDIA Corporation in the United States and other countries. ![]() Q2Pro: Copyright © 2003-2011 Andrey Nazarov. Q2XP Mod Pack: Used with permission from Arthur Galaktionov. Roughness and specular channels were adjusted in texture maps to work with the Quake II RTX engine. Subject to Creative Commons license version 1.0. ![]() Copyright © 2019 D Scott Boyce All Rights Reserved. Quake2MaX "A Modscape Production": Textures from Quake2Max used in Quake2XP. Q2VKPT: Copyright © 2018 Christoph Schied. Quake II: Copyright (C) 1997-2001 Id Software, Inc. Such licenses and notices are provided for informational purposes only. This product is based on or incorporates materials from the sources listed below (third party IP). Bethesda, Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. QUAKE, id, id Software, id Tech and related logos are registered trademarks or trademarks of id Software LLC in the U.S. © 1997 id Software LLC, a ZeniMax Media company. Purchase Quake II: Quad Damage to access all levels from the base game as well as multiplayer support. ![]() Quake II RTX is fully ray-traced and includes the 3 levels from the original shareware distribution. NVIDIA has introduced new path-traced visual effects, has improved texturing, and has made dozens of other changes and improvements, resulting in an experience that rivals games created today, and pushes your RTX hardware to the limit. Only then will the fate of humanity be known.Ībout Quake II RTXQuake II RTX builds on the work of Christoph Schied and the team at the Karlsruhe Institute of Technology, who added ray tracing to Quake II to create Q2VKPT (in turn building upon the Q2PRO code base). Now you must fight your way through heavily fortified military installations, lower the city's defenses and shut down the enemy's war machine. Shortly after landing on an alien surface, you learn that hundreds of your men have been reduced to just a few. Discover more games empowered with the visual fidelity of real-time ray tracing and the ultimate performance of AI-powered NVIDIA DLSS. ![]()
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